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    <title>Early Work on Vegas Harmon</title>
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    <description>Recent content in Early Work on Vegas Harmon</description>
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      <title>Flip the Polarity: From Why Not to How</title>
      <link>https://vegasharmon.com/commonplace/flip-the-polarity-from-why-not-to-how/</link>
      <pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate>
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      <description>The right way to deal with new ideas is to treat them as a challenge to your imagination — not just to have lower standards, but to switch polarity entirely, from listing the reasons an idea won&amp;rsquo;t work to trying to think of ways it could.</description>
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      <title>Sneaking Past Your Own Standards</title>
      <link>https://vegasharmon.com/commonplace/sneaking-past-your-own-standards/</link>
      <pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate>
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      <description>Another common trick is to start by considering new work to be of a different, less exacting type. To start a painting saying that it&amp;rsquo;s just a sketch, or a new piece of software saying that it&amp;rsquo;s just a quick hack. Then you judge your initial results by a lower standard. Once the project is rolling you can sneakily convert it to something more.</description>
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      <title>Track the slope, not the point</title>
      <link>https://vegasharmon.com/commonplace/track-the-slope-not-the-point/</link>
      <pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate>
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      <description>It can help if you focus less on where you are and more on the rate of change. You won&amp;rsquo;t worry so much about doing bad work if you can see it improving. Obviously the faster it improves, the easier this is. So when you start something new, it&amp;rsquo;s good if you can spend a lot of time on it. That&amp;rsquo;s another advantage of being young: you tend to have bigger blocks of time.</description>
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